The Center for Research on Information Technology & Organizations

June 2009 | CRITO 

Online Everywhere - Evolving Mobile IM Practices


There has been some interesting research in the area of Instant Messaging by Don Patterson, particularly in the shift from desktops to mobile devices. Professor Donald Patterson was part of a research team that published the paper “Online Everywhere: Evolving Mobile Instant Messaging Practices.” The paper was based on an anonymous online survey of 447 participants from the greater UC Irvine community who are over 17 years of age and who reported using instant messaging on a mobile platform at least once a week. These users had a median buddy list of approximately 100 users. Mobile platforms include laptops, mobile phones, and PDA’s (explicitly excluding desktop computers).

Instant Messaging (IM) is a tool which has allowed for increased communication and collaboration. It creates the possibility of real-time text-based communication between two or more participants over the internet, featuring immediate receipt of acknowledgement or reply. Users maintain a buddy list of other users with whom they can initiate a real-time text conversation by clicking on a buddy’s name or icon. The Presence Awareness feature lets the user know who is "available." To support awareness of buddy status, buddy lists are often augmented with real time status cues, such as “offline,” “away,” busy,” “online,” or a short broadcast phrase, and are often supplemented by emoticons.

IM is not the first system to provide awareness cues. In the physical world, a popular office awareness system is the “in/out” board, which lets people know if you are physically available. In the digital world, IM provides awareness cues and supports synchronous communication over technology-mediated channels. This is especially important as society becomes more information-based and we communicate within geographically dispersed areas. But as computing and communication become more nomadic and mobile, how does this affect Mobile Instant Messaging (MIM) practices and behaviors? While this research team’s motivation was to inform the designers of IM, they encountered several interesting findings on the way.

First, users are finding that their personal computers aren’t as private as they used to be. The semi-public nature of laptop and cell phone screens does not always allow for discrete communication. In fact, a large proportion of study participants had been involved in an embarrassing incident while using IM in a semi-public circumstance. For instance, “Are you still in the meeting with those losers” popped up on the screen, while one participant was still in the meeting; or a surprise birthday party invitation appeared in front of the person whose birthday it was. Inappropriate or sexual language was also cited.

Next, users are not distinguishing between a physical desktop and virtual desktop. Respondents said they are likely to IM their buddy regardless of what they are reporting on their status line. Although 89% of users indicated that they paid attention to their buddies' away or idle status, 93% said they IM’d them anyway. This may be happening as users are interpreting the “busy” or “away” status as an indication of expected response time. Or, while users may know full well that their buddies are away, they send them a message anyways, intending for these messages to stay on the screen until they return and can respond – thus transforming the desktop IM as a pile of notes that buddies drop off for later. While a desktop user cannot always easily manage incoming IM messages, with mobile IM the situation is compounded. Thus, users are being forced to turn off IM entirely in order to accomplish their goals.

Finally, mobile IM users do not have the same degree of attention to devote to incoming IMs. They are actively using their computers for presentations or group work, moving around and physically engaged in other tasks. The study concludes and acknowledges that mobile IM users are experiencing frictions as they evolve their practice from the desktop model. A copy of the paper was published in the ACM, UbiComp ’08 September 21-24, 2008.



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